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Thresh

the Chain Warden
Ban Rate 0.25%
Middle
100%
Win Rate
36.87%

Pick Rate
5.91%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.

Ghost

Your champion gains increased Movement Speed and can move through units for 10 seconds. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
Win 36.92% 35.50% 38.49% 36.59% 36.89% 37.41%
Pick 97.75% 36.00% 35.12% 12.84% 10.89% 6.18%
Starting Items
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
400

Ruby Crystal

+150 Health
1100

Aegis of the Legion

+30 Armor
+30 Magic Resist
850

Targon's Brace

+175 Health
+50% Base Health Regen
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 (+10 per level) Health. Killing a minion heals the owner and the nearest allied champion for 40 Health and grants them kill Gold.

These effects require a nearby ally. Recharges every 30 seconds. Max 3 charges.

Limited to 1 Gold Income Item.
1000

Glacial Shroud

+25 Armor
+250 Mana

UNIQUE Passive: +10% Cooldown Reduction
300

Cloth Armor

+15 Armor
1300

B. F. Sword

+40 Attack Damage
150

Rejuvenation Bead

+50% Base Health Regen
Win 38.07% 37.16% 39.48% 42.76% 40.18% 39.09% 40.60% 28.75% 38.57%
Pick 34.52% 26.71% 11.63% 9.29% 8.61% 8.31% 7.55% 7.15% 6.74%
Early Items
(First 10 Minutes)
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
300

Cloth Armor

+15 Armor
450

Null-Magic Mantle

+25 Magic Resist
400

Ruby Crystal

+150 Health
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
650

Crystalline Bracer

+200 Health
+50% Base Health Regen
800

Kindlegem

+200 Health

UNIQUE Passive: +10% Cooldown Reduction
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
800

Chain Vest

+40 Armor
Win 35.28% 38.76% 37.58% 37.83% 39.09% 39.40% 40.35% 40.00% 40.25%
Pick 46.07% 38.50% 34.17% 34.14% 25.27% 23.16% 21.53% 20.39% 19.21%
Built Items Sets
At least these
items or more
PAIRS
TRIPLES
?
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).

3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.

Win 25.00%
Pick 0.36%
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).

3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.

3700

The Bloodthirster

+75 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.

Win 25.00%
Pick 0.36%
A Triples built item set with items: A > B > C

Combines the following data to calculate the set statistics:

A > B > C 3 items built

and

A > B > C > ? 4 items built

and

A > B > C > ? > ? 5 items built

These items sets are sorted by popularity and are a reflection of what is built most often.
First Item
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
2200

Face of the Mountain

+450 Health
+100% Base Health Regen
+10% Cooldown Reduction
+2 Gold per 10 seconds

UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby ally. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.

Limited to 1 Gold Income Item.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
Win 41.07% 38.98% 26.19% 41.07% 39.05% 42.57% 32.23% 46.37% 43.43%
Pick 11.59% 11.51% 8.60% 8.46% 7.66% 5.29% 4.55% 4.37% 3.79%
Time 4 min 4 min 4 min 4 min 5 min 5 min 6 min 5 min 5 min
Boots
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 37.30% 41.05% 36.54% 41.10% 27.75% 34.19% 31.67%
Pick 22.60% 21.68% 16.66% 16.13% 12.36% 7.64% 4.24%
Time 5 min 8 min 6 min 8 min 8 min 7 min 9 min
Second Item
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2900

Dead Man's Plate

+500 Health
+50 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).

''There's only one way you'll get this armor from me...'' - forgotten namesake
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Win 38.22% 41.96% 40.83% 40.08% 26.26% 30.41% 42.11% 41.21% 34.52%
Pick 14.43% 9.11% 7.66% 7.39% 5.98% 5.51% 4.31% 2.75% 2.54%
Time 8 min 8 min 9 min 9 min 10 min 10 min 9 min 9 min 9 min
Third Item
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2450

Banshee's Veil

+300 Health
+70 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Win 40.37% 39.96% 39.42% 43.60% 46.69% 38.95% 46.47% 25.84% 42.00%
Pick 8.16% 7.45% 6.78% 6.37% 4.34% 4.31% 4.06% 4.03% 3.78%
Time 12 min 13 min 12 min 13 min 13 min 13 min 13 min 15 min 13 min
Fourth Item
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2450

Banshee's Veil

+300 Health
+70 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Win 40.05% 38.86% 37.43% 42.68% 32.71% 43.73% 42.37% 41.61% 39.25%
Pick 6.00% 5.56% 5.41% 4.95% 4.85% 4.46% 4.46% 4.32% 4.00%
Time 17 min 16 min 17 min 17 min 16 min 17 min 16 min 17 min 17 min
Fifth Item
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2450

Banshee's Veil

+300 Health
+70 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Win 40.39% 39.84% 39.74% 35.47% 40.11% 42.68% 41.40% 39.87% 31.37%
Pick 3.85% 3.79% 3.53% 3.07% 2.75% 2.48% 2.37% 2.31% 2.31%
Time 20 min 20 min 20 min 20 min 20 min 20 min 20 min 20 min 20 min
Popular Items
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2100

Redemption

+300 Health
+75% Base Health Regen
+125% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 40 (+25 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).

Can be used while dead.

(Half effect if the target has been affected by another Redemption recently.)
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 50~120 bonus magic damage (based on level) to up to 5 targets on hit (deals +120% bonus damage to minions and can critically strike).
3600

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Win 39.62% 40.59% 39.65% 40.03% 37.30% 41.05% 42.36% 29.02% 28.21%
Pick 42.51% 34.43% 29.41% 28.94% 22.60% 21.68% 20.76% 19.15% 17.08%
Time 10 min 9 min 11 min 13 min 5 min 8 min 12 min 9 min 12 min
Winning Items
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2450

Banshee's Veil

+300 Health
+70 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2350

The Lightbringer

+30 Attack Damage
+30% Critical Strike Chance

UNIQUE Passive: Critical Strikes cause enemies to bleed for an additional 90% of bonus Attack Damage as magic damage over 3 seconds and reveal them for the duration.
UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
3250

Maw of Malmortius

+50 Attack Damage
+45 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs magic damage equal to 300 + 1 per bonus Magic Resistance for 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
2100

Mikael's Crucible

+40 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen

UNIQUE Passive: +20% Heal and Shield Power
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

Successfully cleansing an effect this way grants the ally 40% movement speed for 2 seconds.
Win 43.64% 43.13% 43.00% 42.36% 41.44% 41.10% 41.05% 40.85% 40.70%
Pick 6.06% 15.73% 17.04% 20.76% 1.68% 16.13% 21.68% 2.15% 5.20%
Time 18 min 15 min 16 min 12 min 13 min 8 min 8 min 16 min 14 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
37.06% 40.79%
Q
W
E
E
E
R
E
Q
E
Q
R
Q
Q
W
W
36.52% 15.43%
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
40.40% 10.65%
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
32.04% 2.45%
E
W
Q
E
E
R
E
Q
E
Q
R
Q
Q
W
W
35.00% 2.38%
Q
W
E
E
E
R
E
W
E
W
R
W
W
Q
Q
43.18% 2.09%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks
PARTIAL RUNES FULL RUNES

Greater Mark of Attack Damage

+0.95 attack damage
x 9

Greater Mark of Armor

+0.91 armor
x 9

Greater Mark of Magic Penetration

+0.87 magic penetration
x 9

Greater Mark of Attack Damage

+0.95 attack damage
x 8

Greater Mark of Critical Chance

+0.93% critical chance
x 1

Greater Mark of Attack Speed

+1.7% attack speed
x 9

Greater Mark of Ability Power

+0.59 ability power
x 9

Greater Mark of Lethality

+1.60 lethality
x 9
+0.95 attack
damage
+0.91 armor +0.87 magic
penetration
+0.95 attack
damage
+0.93% critical
chance
+1.7% attack
speed
+0.59 ability
power
+1.60 lethality
Win 34.74% 40.16% 37.09% 30.33% 26.79% 42.57% 31.11% 39.52%
Pick 40.09% 15.05% 12.58% 3.69% 3.16% 2.24% 2.04% 1.87%
Seals

Greater Seal of Armor

+1 armor
x 9

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)
x 9

Greater Seal of Health

+8 health
x 9

Greater Seal of Armor

+1 armor
x 5

Greater Seal of Armor

+1 armor
x 4

Greater Seal of Armor

+1 armor
x 6

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
x 9
+1 armor +1.33 health per
level
+8 health +1 armor +1 armor +1 armor +0.16 armor per
level
Win 36.37% 38.27% 37.67% 39.91% 36.99% 39.47% 40.54%
Pick 59.18% 7.85% 6.62% 3.22% 2.61% 2.30% 2.24%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist
x 9

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 9

Greater Glyph of Magic Resist

+1.34 magic resist
x 3

Greater Glyph of Magic Resist

+1.34 magic resist
x 6

Greater Glyph of Magic Resist

+1.34 magic resist
x 5

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
x 6

Greater Glyph of Ability Power

+1.19 ability power
x 9

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
x 9

Glyph of Magic Resist

+1.04 magic resist
x 9

Greater Glyph of Attack Damage

+0.28 attack damage
x 9
+1.34 magic
resist
+0.16 magic
resist per level
+1.34 magic
resist
+1.34 magic
resist
+1.34 magic
resist
-0.83% cooldowns +1.19 ability
power
-0.83% cooldowns +1.04 magic
resist
+0.28 attack
damage
Win 37.72% 37.33% 40.00% 41.25% 36.24% 34.17% 34.29% 33.06% 34.44% 30.77%
Pick 49.50% 8.82% 5.06% 4.83% 3.46% 3.01% 2.64% 1.83% 1.36% 1.18%
Quintessence

Greater Quintessence of Attack Damage

+2.25 attack damage
x 3

Greater Quintessence of Armor

+4.26 armor
x 3

Greater Quintessence of Ability Power

+4.95 ability power
x 3

Greater Quintessence of Attack Speed

+4.5% attack speed
x 3

Greater Quintessence of Attack Damage

+2.25 attack damage
x 1

Greater Quintessence of Armor

+4.26 armor
x 2

Greater Quintessence of Movement Speed

+1.5% movement speed
x 3

Greater Quintessence of Health

+26 health
x 3
+2.25 attack
damage
+4.26 armor +4.95 ability
power
+4.5% attack
speed
+2.25 attack
damage
+4.26 armor +1.5% movement
speed
+26 health
Win 35.00% 41.68% 36.58% 31.75% 31.78% 34.38% 37.06% 42.66%
Pick 18.13% 16.53% 16.15% 9.56% 6.18% 5.32% 2.16% 2.16%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
33.08%
24.24%

Sorcery

+2.0% increased Ability damage
35.49%
24.73%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
34.12%
21.78%

Feast

Killing a unit restores 20 Health (30 second cooldown)
32.05%
16.45%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
37.81%
10.23%

Vampirism

+2.0% Lifesteal and Spell Vamp
32.47%
23.44%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
35.48%
24.40%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
33.30%
16.74%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
31.67%
16.36%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions
37.74%
12.81%

Battering Blows

+7% Armor Penetration
29.90%
14.24%

Piercing Thoughts

+7% Magic Penetration
36.36%
2.16%

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.
29.54%
6.90%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
31.22%
6.44%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
32.99%
2.93%

Wanderer

+3% Movement Speed out of combat
38.74%
58.34%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
31.39%
27.48%

Runic Affinity

Buffs from neutral monsters last 15% longer
37.89%
2.87%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
37.16%
59.15%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
34.26%
22.79%

Merciless

Deal 3% increased damage to champions below 40% Health
34.53%
41.83%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
38.42%
43.52%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
35.29%
8.47%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
38.11%
33.41%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
35.39%
40.38%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
30.33%
13.75%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
36.25%
14.17%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
33.24%
26.36%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
38.28%
29.32%

Unyielding

+5% Bonus Armor and Magic Resist
40.26%
41.80%

Explorer

+15 Movement Speed in Brush and River
41.21%
17.70%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
37.94%
43.35%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
42.51%
7.57%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
40.74%
30.66%

Veteran's Scars

+50 Health
38.87%
39.41%

Insight

Reduces the cooldown of Summoner Spells by 15%
38.18%
34.38%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
39.64%
19.55%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
42.27%
13.87%

Swiftness

+15% Tenacity and Slow Resist
40.01%
28.35%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
41.13%
29.64%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
44.12%
4.11%

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
39.90%
39.34%

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).
40.70%
12.43%

League of Legends Patch 7.8

Last 7 Days Platinum+ Only

6,620

Thresh Games Analyzed

Lolalytics Builds

Average Thresh Game Stats

Physical Damage: 4296 (21.68%)
Magic Damage: 14790 (74.64%)
True Damage: 729 (3.68%)
Total Damage Dealt: 19817
Total Damage Taken: 35422
Healing: 3615

Kills: 7.57
Deaths: 13
Assists: 31.20
Largest Kill Spree: 1.99
Gold: 14,829
CS: 0.64
Jungle CS: 0.16
Enemy Jungle: 0.00
Analyzed: 6,620.00

Thresh Base Stats

Health: 653.52 (+93)
Health Regen: 7.474 (+0.55)
Mana: 317.92 (+44)
Mana Regen: 6.8 (+0.8)
Move Speed: 335
Attack Damage: 49.896 (+2.2)
Attack Speed: 0.625 (+3.5%)
Attack Range: 450
Armor: 16 (+0)
MR: 30 (+0)