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Tahm Kench

the River King
Ban Rate 0.5%
Middle
100%
Win Rate
49.22%

Pick Rate
2.77%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Ghost

Your champion gains increased Movement Speed and can move through units for 10 seconds. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
Win 48.68% 50.81% 52.51% 48.67% 45.05% 45.32%
Pick 93.27% 31.40% 30.56% 25.99% 8.80% 8.35%
Starting Items
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
400

Ruby Crystal

+150 Health
1000

Giant's Belt

+380 Health
900

Bami's Cinder

+200 Health

UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.
300

Cloth Armor

+15 Armor
1200

Spectre's Cowl

+250 Health
+25 Magic Resist

UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
150

Rejuvenation Bead

+50% Base Health Regen
1100

Catalyst of Aeons

+225 Health
+300 Mana

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

(Toggled Spells heal for a maximum of 15 per second.)
Win 50.00% 50.11% 48.90% 55.33% 45.99% 52.37% 53.05% 50.00% 44.16%
Pick 31.19% 27.76% 16.41% 13.52% 11.63% 10.79% 9.86% 7.15% 6.94%
Early Items
(First 10 Minutes)
400

Ruby Crystal

+150 Health
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
800

Chain Vest

+40 Armor
300

Cloth Armor

+15 Armor
450

Null-Magic Mantle

+25 Magic Resist
800

Kindlegem

+200 Health

UNIQUE Passive: +10% Cooldown Reduction
1200

Spectre's Cowl

+250 Health
+25 Magic Resist

UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
1000

Giant's Belt

+380 Health
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 49.39% 50.03% 49.22% 49.15% 48.84% 52.23% 50.36% 49.69% 47.26%
Pick 53.91% 47.03% 46.33% 40.47% 34.95% 32.39% 29.60% 29.51% 26.83%
First Item
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2700

Rod of Ages (Quick Charge)

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
Win 50.41% 48.77% 54.86% 42.61% 53.85% 50.31% 43.95% 42.86% 55.36%
Pick 14.72% 14.66% 12.98% 6.91% 5.08% 4.84% 4.72% 4.63% 3.37%
Time 5 min 5 min 5 min 4 min 5 min 6 min 4 min 6 min 5 min
Boots
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 10% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
Win 46.76% 52.23% 52.89% 38.60% 37.80% 50.00% 45.10%
Pick 36.18% 30.32% 23.92% 3.43% 2.46% 2.28% 1.53%
Time 6 min 8 min 7 min 7 min 7 min 8 min 8 min
Second Item
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2900

Abyssal Mask

+350 Health
+300 Mana
+55 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
2800

Adaptive Helm

+350 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 15% for 4 seconds.
Win 50.26% 52.11% 58.00% 49.60% 46.52% 48.62% 50.35% 50.48% 61.18%
Pick 17.16% 12.80% 10.52% 7.45% 6.91% 5.44% 4.24% 3.16% 2.55%
Time 10 min 10 min 10 min 9 min 10 min 10 min 8 min 11 min 10 min
Third Item
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Abyssal Mask

+350 Health
+300 Mana
+55 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
2800

Adaptive Helm

+350 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 15% for 4 seconds.
Win 54.69% 50.87% 49.57% 46.37% 43.78% 51.43% 40.46% 51.43% 51.55%
Pick 15.05% 12.05% 10.49% 9.53% 6.04% 5.26% 3.94% 3.16% 2.91%
Time 14 min 14 min 14 min 14 min 14 min 14 min 15 min 13 min 14 min
Fourth Item
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2900

Abyssal Mask

+350 Health
+300 Mana
+55 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
Win 49.58% 47.95% 45.80% 50.44% 52.87% 44.44% 49.59% 41.23% 50.93%
Pick 10.85% 10.28% 7.15% 6.85% 5.23% 4.06% 3.64% 3.43% 3.25%
Time 18 min 18 min 18 min 18 min 18 min 18 min 18 min 19 min 19 min
Fifth Item
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
2500

Gargoyle Stoneplate

+40 Armor
+40 Magic Resist

UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2900

Abyssal Mask

+350 Health
+300 Mana
+55 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
3000

Banshee's Veil

+70 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
Win 39.88% 45.71% 44.79% 38.71% 45.88% 43.66% 43.94% 38.30% 42.22%
Pick 4.90% 4.21% 2.88% 2.79% 2.55% 2.13% 1.98% 1.41% 1.35%
Time 21 min 22 min 21 min 22 min 22 min 21 min 22 min 21 min 21 min
Popular Items
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 10% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
2900

Abyssal Mask

+350 Health
+300 Mana
+55 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
Win 50.78% 49.11% 53.17% 46.76% 47.41% 48.70% 52.23% 52.89% 48.11%
Pick 52.07% 47.36% 46.45% 36.18% 36.00% 32.45% 30.32% 23.92% 22.24%
Time 11 min 11 min 14 min 6 min 14 min 10 min 8 min 7 min 14 min
Winning Items
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 10% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
500

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
2600

Mortal Reminder

+50 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
UNIQUE Passive - Last Whisper: +35% Bonus Armor Penetration.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 53.17% 53.16% 52.89% 52.80% 52.63% 52.23% 52.17% 50.78% 50.00%
Pick 46.45% 5.71% 23.92% 3.76% 0.57% 30.32% 0.69% 52.07% 2.28%
Time 14 min 14 min 7 min 5 min 21 min 8 min 18 min 11 min 8 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
50.49% 59.97%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
51.96% 9.54%
Q
W
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
39.58% 7.68%
Q
W
E
Q
Q
R
Q
E
Q
W
R
W
W
W
E
51.11% 2.40%
E
W
Q
Q
Q
R
Q
W
Q
W
R
W
W
E
E
41.46% 2.19%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks
PARTIAL RUNES FULL RUNES

Greater Mark of Attack Damage

+0.95 attack damage
x 9

Greater Mark of Magic Penetration

+0.87 magic penetration
x 9

Greater Mark of Armor

+0.91 armor
x 9

Greater Mark of Attack Speed

+1.7% attack speed
x 9

Greater Mark of Critical Chance

+0.93% critical chance
x 1

Greater Mark of Attack Damage

+0.95 attack damage
x 8

Greater Mark of Ability Power

+0.59 ability power
x 9

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration
x 9
+0.95 attack
damage
+0.87 magic
penetration
+0.91 armor +1.7% attack
speed
+0.93% critical
chance
+0.95 attack
damage
+0.59 ability
power
+1.13 Lethality
/ +0.62 Magic
Penetration
Win 49.67% 47.87% 51.93% 51.64% 44.44% 46.48% 46.88% 61.02%
Pick 23.11% 17.64% 14.81% 14.66% 2.97% 2.13% 1.92% 1.77%
Seals

Greater Seal of Armor

+1 armor
x 9

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)
x 9

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
x 9

Greater Seal of Health

+8 health
x 9

Greater Seal of Armor

+1 armor
x 4

Greater Seal of Armor

+1 armor
x 5

Greater Seal of Percent Health

+0.5% Health.
x 9

Greater Seal of Ability Power

+0.59 ability power
x 9
+1 armor +1.33 health per
level
+0.16 armor per
level
+8 health +1 armor +1 armor +0.5% Health. +0.59 ability
power
Win 51.37% 47.64% 49.71% 48.78% 47.42% 46.55% 30.77% 50.00%
Pick 52.64% 15.26% 5.26% 3.70% 2.91% 1.74% 1.17% 1.08%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist
x 9

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 9

Greater Glyph of Magic Resist

+1.34 magic resist
x 3

Greater Glyph of Magic Resist

+1.34 magic resist
x 6

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
x 6

Greater Glyph of Ability Power

+1.19 ability power
x 9

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
x 9

Greater Glyph of Attack Speed

+0.64% attack speed
x 9

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
x 9
+1.34 magic
resist
+0.16 magic
resist per level
+1.34 magic
resist
+1.34 magic
resist
-0.09% cooldowns
per level
+1.19 ability
power
-0.83% cooldowns +0.64% attack
speed
-0.09% cooldowns
per level
Win 52.04% 49.18% 45.51% 49.66% 50.00% 44.88% 50.00% 49.06% 40.43%
Pick 39.78% 16.56% 4.69% 4.36% 4.21% 3.82% 2.04% 1.59% 1.41%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power
x 3

Greater Quintessence of Attack Speed

+4.5% attack speed
x 3

Greater Quintessence of Armor

+4.26 armor
x 3

Greater Quintessence of Attack Damage

+2.25 attack damage
x 3

Greater Quintessence of Movement Speed

+1.5% movement speed
x 3

Greater Quintessence of Armor

+4.26 armor
x 2

Greater Quintessence of Percent Health

+1.5% increased health.
x 3
+4.95 ability
power
+4.5% attack
speed
+4.26 armor +2.25 attack
damage
+1.5% movement
speed
+4.26 armor +1.5% increased
health.
Win 45.19% 47.48% 49.88% 54.19% 49.75% 53.99% 50.00%
Pick 19.68% 13.73% 13.01% 9.31% 6.10% 4.90% 3.19%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
50.04%
34.28%

Sorcery

+2.0% increased Ability damage
48.28%
29.69%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
49.95%
27.91%

Feast

Killing a unit restores 20 Health (30 second cooldown)
48.79%
19.83%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
48.64%
15.44%

Vampirism

+2.0% Lifesteal and Spell Vamp
48.41%
27.37%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
49.03%
37.26%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
46.22%
13.91%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
49.74%
17.28%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions
50.21%
29.27%

Battering Blows

+7% Armor Penetration
40.09%
6.37%

Piercing Thoughts

+7% Magic Penetration
41.28%
3.28%

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.
41.30%
1.38%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
38.76%
5.35%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
43.01%
2.79%

Wanderer

+3% Movement Speed out of combat
47.74%
37.20%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
48.26%
18.99%

Runic Affinity

Buffs from neutral monsters last 15% longer
50.63%
2.37%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
48.04%
32.15%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
47.19%
20.82%

Merciless

Deal 3% increased damage to champions below 40% Health
48.86%
31.61%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
46.31%
23.23%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
47.34%
5.08%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
45.62%
16.47%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
48.75%
31.25%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
48.85%
7.81%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
43.86%
5.14%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
58.14%
1.29%

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
44.78%
10.94%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
50.31%
38.22%

Unyielding

+5% Bonus Armor and Magic Resist
50.00%
47.48%

Explorer

+15 Movement Speed in Brush and River
53.63%
16.98%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
49.42%
59.47%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
49.58%
7.21%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
51.45%
56.07%

Veteran's Scars

+50 Health
48.11%
28.67%

Insight

Reduces the cooldown of Summoner Spells by 15%
48.97%
33.44%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
52.18%
29.60%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
49.56%
20.37%

Swiftness

+15% Tenacity and Slow Resist
51.33%
50.81%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
49.79%
28.31%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
52.13%
43.75%

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
50.15%
19.65%

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).
47.88%
14.18%

League of Legends Patch 7.13

Last 7 Days Platinum+ Only

3,328

Tahm Kench Games Analyzed

Average Tahm Kench Game Stats

Physical Damage: 7415 (25.61%)
Magic Damage: 20996 (72.51%)
True Damage: 545 (1.89%)
Total Damage Dealt: 28958
Total Damage Taken: 46383
Healing: 7859

Kills: 11.60
Deaths: 12.70
Assists: 22
Largest Kill Spree: 3.09
Gold: 15,126
CS: 0.00
Jungle CS: 0.19
Enemy Jungle: 0.00
Analyzed: 3,328.00
Lolalytics Builds

Tahm Kench Base Stats

Health: 705 (+95)
Health Regen: 7.05 (+0.55)
Mana: 365 (+40)
Mana Regen: 9 (+1)
Move Speed: 335
Attack Damage: 59.2 (+3.2)
Attack Speed: 0.625 (+2.5%)
Attack Range: 175
Armor: 30.5 (+3.5)
MR: 33.35 (+1.25)