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Alistar

the Minotaur
Ban Rate 1.42%
Middle
100%
Win Rate
48.98%

Pick Rate
3.60%
Summoner Spells

Flash

Teleports your champion a short distance toward your cursor's location.

Ignite

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Exhaust

Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.

Ghost

Your champion gains increased Movement Speed and can move through units for 10 seconds. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.

Heal

Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Barrier

Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.

Clarity

Restores 50% of your champion's maximum Mana. Also restores allies for 25% of their maximum Mana.
Win 49.10% 48.82% 49.22% 47.40% 49.40% 48.55% 61.82%
Pick 94.76% 39.94% 23.87% 18.65% 12.37% 8.54% 1.37%
Starting Items
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
150

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
1100

Catalyst of Aeons

+225 Health
+300 Mana

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

(Toggled Spells heal for a maximum of 15 per second.)
1250

Needlessly Large Rod

+60 Ability Power
400

Ruby Crystal

+150 Health
300

Cloth Armor

+15 Armor
1000

Glacial Shroud

+25 Armor
+250 Mana

UNIQUE Passive: +10% Cooldown Reduction
150

Rejuvenation Bead

+50% Base Health Regen
1050

Sheen

+250 Mana
+10% Cooldown Reduction

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
Win 49.15% 50.50% 50.70% 41.94% 51.08% 54.01% 52.17% 55.91% 48.19%
Pick 30.58% 22.38% 15.87% 11.25% 9.24% 8.37% 6.86% 6.31% 6.18%
Early Items
(First 10 Minutes)
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
400

Ruby Crystal

+150 Health
435

Amplifying Tome

+20 Ability Power
300

Cloth Armor

+15 Armor
450

Null-Magic Mantle

+25 Magic Resist
850

Blasting Wand

+40 Ability Power
850

Aether Wisp

+30 Ability Power

UNIQUE Passive: +5% Movement Speed
800

Kindlegem

+200 Health

UNIQUE Passive: +10% Cooldown Reduction
350

Sapphire Crystal

+250 Mana
Win 48.91% 49.37% 44.55% 49.39% 52.24% 44.30% 45.77% 50.53% 47.94%
Pick 52.36% 37.18% 35.52% 34.50% 27.77% 27.25% 22.63% 20.94% 19.90%
First Item
2700

Rod of Ages (Quick Charge)

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
Win 48.57% 45.43% 52.60% 53.63% 50.64% 55.17% 44.67% 46.52% 53.51%
Pick 17.34% 10.61% 7.18% 6.16% 5.79% 5.04% 4.89% 4.64% 4.60%
Time 4 min 5 min 4 min 5 min 5 min 5 min 4 min 5 min 5 min
Boots
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 53.70% 45.36% 45.70% 50.00% 44.81% 54.04% 33.33%
Pick 25.48% 18.73% 17.34% 17.19% 12.20% 6.76% 0.75%
Time 8 min 9 min 6 min 8 min 8 min 7 min 9 min
Second Item
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
Win 54.99% 47.98% 54.40% 45.38% 53.66% 42.53% 56.81% 49.46% 49.38%
Pick 9.71% 9.22% 6.21% 6.18% 6.11% 5.49% 5.29% 4.57% 4.02%
Time 10 min 10 min 10 min 10 min 9 min 8 min 10 min 10 min 9 min
Third Item
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
Win 57.23% 42.44% 44.35% 49.57% 46.88% 45.50% 63.43% 52.43% 50.90%
Pick 8.25% 5.91% 5.71% 5.71% 5.56% 5.51% 5.37% 4.60% 4.15%
Time 14 min 16 min 14 min 15 min 14 min 14 min 13 min 15 min 13 min
Fourth Item
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2450

Banshee's Veil

+300 Health
+70 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Win 43.55% 50.61% 55.87% 40.50% 44.16% 42.05% 50.63% 53.74% 45.59%
Pick 6.16% 6.09% 5.29% 4.97% 4.89% 4.84% 3.97% 3.65% 3.38%
Time 17 min 18 min 18 min 20 min 18 min 18 min 18 min 19 min 17 min
Fifth Item
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2450

Banshee's Veil

+300 Health
+70 Magic Resist
+100% Base Health Regeneration

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 40.80% 51.35% 34.83% 57.47% 37.65% 34.52% 44.74% 56.67% 34.69%
Pick 3.10% 2.76% 2.21% 2.16% 2.11% 2.09% 1.89% 1.49% 1.22%
Time 21 min 21 min 21 min 21 min 21 min 21 min 20 min 22 min 22 min
Popular Items
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2700

Rod of Ages (Quick Charge)

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
Win 53.18% 47.52% 53.70% 49.90% 47.61% 48.13% 49.27% 52.02% 51.68%
Pick 31.67% 30.58% 25.48% 24.34% 22.38% 21.93% 20.42% 19.72% 19.23%
Time 12 min 11 min 8 min 12 min 6 min 10 min 13 min 10 min 15 min
Winning Items
3100

Archangel's Staff (Quick Charge)

+80 Ability Power
+250 Mana

UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +12 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).

Transforms into Seraph's Embrace at +750 Mana.
3733

Trinity Force

+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed

UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
2100

Athene's Unholy Grail

+40 Ability Power
+30 Magic Resist
+20% Cooldown Reduction
+75% Base Mana Regen

UNIQUE Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
Win 61.11% 55.47% 55.42% 55.32% 54.04% 53.70% 53.18% 53.04% 52.02%
Pick 0.89% 3.18% 2.06% 1.17% 6.76% 25.48% 31.67% 5.71% 19.72%
Time 12 min 10 min 14 min 10 min 7 min 8 min 12 min 17 min 10 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
52.86% 62.42%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
44.65% 6.75%
Q
W
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
42.75% 5.56%
Q
W
E
Q
Q
R
Q
E
Q
W
R
W
W
W
E
49.15% 2.51%
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
E
W
E
40.38% 2.21%
Q
W
E
Q
Q
R
Q
W
Q
E
R
W
W
W
E
44.90% 2.08%
E
W
Q
Q
Q
R
Q
W
Q
W
R
W
W
E
E
37.50% 2.04%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks
PARTIAL RUNES FULL RUNES

Greater Mark of Magic Penetration

+0.87 magic penetration
x 9

Greater Mark of Armor

+0.91 armor
x 9

Greater Mark of Attack Damage

+0.95 attack damage
x 9

Greater Mark of Ability Power

+0.59 ability power
x 9

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration
x 9

Greater Mark of Attack Speed

+1.7% attack speed
x 9
+0.87 magic
penetration
+0.91 armor +0.95 attack
damage
+0.59 ability
power
+1.13 Lethality
/ +0.62 Magic
Penetration
+1.7% attack
speed
Win 48.16% 50.64% 47.59% 50.32% 49.49% 56.32%
Pick 42.50% 13.49% 11.33% 3.85% 2.46% 2.16%
Seals

Greater Seal of Armor

+1 armor
x 9

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)
x 9

Greater Seal of Health

+8 health
x 9

Greater Seal of Armor

+1 armor
x 5

Greater Seal of Armor

+1 armor
x 4

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
x 9

Greater Seal of Ability Power

+0.59 ability power
x 9

Seal of Armor

+0.78 armor
x 9
+1 armor +1.33 health per
level
+8 health +1 armor +1 armor +0.16 armor per
level
+0.59 ability
power
+0.78 armor
Win 47.92% 46.28% 53.66% 56.19% 53.85% 47.25% 62.92% 48.28%
Pick 55.04% 11.00% 4.07% 2.61% 2.58% 2.26% 2.21% 1.44%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist
x 9

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 9

Greater Glyph of Ability Power

+1.19 ability power
x 9

Greater Glyph of Magic Resist

+1.34 magic resist
x 3

Greater Glyph of Magic Resist

+1.34 magic resist
x 6

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
x 6

Greater Glyph of Scaling Ability Power

+0.17 ability power per level (+3.06 at champion level 18)
x 9

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
x 9

Glyph of Ability Power

+0.92 ability power
x 9
+1.34 magic
resist
+0.16 magic
resist per level
+1.19 ability
power
+1.34 magic
resist
+1.34 magic
resist
-0.09% cooldowns
per level
+0.17 ability
power per level
-0.09% cooldowns
per level
+0.92 ability
power
Win 49.22% 49.75% 49.69% 45.95% 52.90% 40.85% 45.30% 50.00% 45.10%
Pick 39.77% 10.13% 8.05% 5.51% 3.85% 3.53% 2.91% 1.69% 1.27%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power
x 3

Greater Quintessence of Armor

+4.26 armor
x 3

Greater Quintessence of Attack Damage

+2.25 attack damage
x 3

Greater Quintessence of Movement Speed

+1.5% movement speed
x 3

Greater Quintessence of Ability Power

+4.95 ability power
x 2

Greater Quintessence of Armor

+4.26 armor
x 1

Greater Quintessence of Attack Speed

+4.5% attack speed
x 3

Quintessence of Ability Power

+3.85 ability power
x 3
+4.95 ability
power
+4.26 armor +2.25 attack
damage
+1.5% movement
speed
+4.95 ability
power
+4.26 armor +4.5% attack
speed
+3.85 ability
power
Win 47.92% 53.41% 53.44% 51.55% 45.91% 47.55% 52.17% 46.15%
Pick 50.22% 8.37% 4.69% 4.00% 3.95% 3.55% 2.29% 1.61%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
43.54%
11.35%

Sorcery

+2.0% increased Ability damage
48.31%
55.94%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
48.20%
25.51%

Feast

Killing a unit restores 20 Health (30 second cooldown)
45.87%
21.93%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
48.57%
19.13%

Vampirism

+2.0% Lifesteal and Spell Vamp
47.75%
18.78%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
47.63%
48.29%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
45.99%
18.58%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
47.16%
26.23%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions
50.60%
18.70%

Battering Blows

+7% Armor Penetration
32.93%
2.04%

Piercing Thoughts

+7% Magic Penetration
51.65%
6.01%

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
28.89%
1.12%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
51.44%
6.04%

Wanderer

+3% Movement Speed out of combat
49.43%
52.26%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
46.55%
30.63%

Runic Affinity

Buffs from neutral monsters last 15% longer
46.43%
3.48%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
48.59%
45.90%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
48.59%
31.69%

Merciless

Deal 3% increased damage to champions below 40% Health
47.79%
49.53%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
49.81%
32.12%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
48.61%
9.81%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
48.62%
18.85%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
48.88%
49.70%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
46.35%
30.97%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
47.75%
14.88%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
46.89%
43.54%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
50.43%
20.39%

Unyielding

+5% Bonus Armor and Magic Resist
51.43%
35.54%

Explorer

+15 Movement Speed in Brush and River
48.08%
12.30%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
52.66%
35.52%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
48.15%
6.04%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
51.79%
29.21%

Veteran's Scars

+50 Health
51.07%
25.43%

Insight

Reduces the cooldown of Summoner Spells by 15%
52.17%
20.04%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
49.93%
18.85%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
51.49%
14.13%

Swiftness

+15% Tenacity and Slow Resist
50.16%
23.77%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
53.05%
24.39%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
55.65%
5.94%

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
51.54%
31.42%

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).
48.92%
9.24%

League of Legends Patch 7.8

Last 7 Days Platinum+ Only

4,026

Alistar Games Analyzed

Lolalytics Builds

Average Alistar Game Stats

Physical Damage: 4817 (18.61%)
Magic Damage: 20549 (79.40%)
True Damage: 513 (1.98%)
Total Damage Dealt: 25881
Total Damage Taken: 40919
Healing: 9708

Kills: 9.71
Deaths: 13
Assists: 29
Largest Kill Spree: 2.55
Gold: 14,901
CS: 0.75
Jungle CS: 0.19
Enemy Jungle: 0.00
Analyzed: 4,026.00

Alistar Base Stats

Health: 719.36 (+106)
Health Regen: 9.528 (+0.85)
Mana: 316.84 (+38)
Mana Regen: 9.3 (+0.8)
Move Speed: 330
Attack Damage: 64.7316 (+3.62)
Attack Speed: 0.625 (+2.125%)
Attack Range: 125
Armor: 27.88 (+3.5)
MR: 33.35 (+1.25)